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Fluid Texture Shader
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Devlog
From Code to Canvas: Using Shaders to Enhance Gameplay in My Indie Game
November 04, 2024
by
Gal_Rohad
I already started working on the game and finally got the shader to work in a game dynamic where the player grabs a broom and can destroy the paintings in the exhibition with it. The game scene so far...
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Shader fix: Texture mix of colors
October 27, 2024
by
Gal_Rohad
#ShaderFix
Finally got the shader to work the way I expected. There's still room for some tweaking though. The colors expand from the place the mouse hovers over and the colors that collide mix with each other u...
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Shader Chronicles: The Highs and Lows of Real-Time Fluid Motion
October 19, 2024
by
Gal_Rohad
This shader has been proven to be difficult. So far I have managed to recreate the fluid simulation following the research done by Patrick O'Brien in his master thesis on digital watercolor. His work...
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Shader demo RoadMap
October 18, 2024
by
Gal_Rohad
#Roadmap
Roadmap The Roadmap is divided in nine weeks in which different parts of the development are divided in order to achieve my goal within the time limit: Week One -Create a shader that works with textur...
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Shader Showcase for Thesis Project: Real-Time Fluid Texture Shader
October 18, 2024
by
Gal_Rohad
#Overview
Real-Time Fluid Texture Shader Welcome to my devlog! In this project, I will explore: - Fluid motion rendering - Dynamic texture effects - Shader optimization techniques Brief Overview: The shader pre...
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