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Devlog
Fluid Texture Shader
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Devlog
Demo build ready!!!
November 19, 2024
by
Gal_Rohad
#FirstDemo
Finally a demo version is ready. I would recommend to play the download executable for I notice it runs much smoother than the webGL version. Any comments on the game dynamic, narrative and the sensat...
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Game Demo Almost Done
November 12, 2024
by
Gal_Rohad
Almost there! The demo includes a scene where you can test the shader. You just need to click and move through the texture to see the effects of the fluid simulation. Colors slowly mix with each other...
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From Code to Canvas: Using Shaders to Enhance Gameplay in My Indie Game
November 04, 2024
by
Gal_Rohad
I already started working on the game and finally got the shader to work in a game dynamic where the player grabs a broom and can destroy the paintings in the exhibition with it. The game scene so far...
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Shader fix: Texture mix of colors
October 27, 2024
by
Gal_Rohad
#ShaderFix
Finally got the shader to work the way I expected. There's still room for some tweaking though. The colors expand from the place the mouse hovers over and the colors that collide mix with each other u...
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Shader Chronicles: The Highs and Lows of Real-Time Fluid Motion
October 19, 2024
by
Gal_Rohad
This shader has been proven to be difficult. So far I have managed to recreate the fluid simulation following the research done by Patrick O'Brien in his master thesis on digital watercolor. His work...
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Shader demo RoadMap
October 18, 2024
by
Gal_Rohad
#Roadmap
Roadmap The Roadmap is divided in nine weeks in which different parts of the development are divided in order to achieve my goal within the time limit: Week One -Create a shader that works with textur...
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Shader Showcase for Thesis Project: Real-Time Fluid Texture Shader
October 18, 2024
by
Gal_Rohad
#Overview
Real-Time Fluid Texture Shader Welcome to my devlog! In this project, I will explore: - Fluid motion rendering - Dynamic texture effects - Shader optimization techniques Brief Overview: The shader pre...
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