Fluid Texture Shader
This project consists of the development of a game designed specifically to show the technical and visual capabilities of an advanced fluid shader. The game allows users to sabotage paintings with a broom by modifying the texture's uv's. The broom pushes the colors around and mixes them when they collide.
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Download
build.zip 50 MB
Development log
- Demo build ready!!!33 days ago
- Game Demo Almost Done40 days ago
- From Code to Canvas: Using Shaders to Enhance Gameplay in My Indie Game48 days ago
- Shader fix: Texture mix of colors55 days ago
- Shader Chronicles: The Highs and Lows of Real-Time Fluid Motion63 days ago
- Shader demo RoadMap64 days ago
- Shader Showcase for Thesis Project: Real-Time Fluid Texture Shader64 days ago
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