Fluid Texture Shader
This project consists of the development of a game designed specifically to show the technical and visual capabilities of an advanced fluid shader. The game allows users to sabotage paintings with a broom by modifying the texture's uv's. The broom pushes the colors around and mixes them when they collide.
Development log
- From Code to Canvas: Using Shaders to Enhance Gameplay in My Indie Game3 days ago
- Shader fix: Texture mix of colors10 days ago
- Shader Chronicles: The Highs and Lows of Real-Time Fluid Motion18 days ago
- Shader demo RoadMap19 days ago
- Shader Showcase for Thesis Project: Real-Time Fluid Texture Shader19 days ago
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