Shader Showcase for Thesis Project: Real-Time Fluid Texture Shader


 Real-Time Fluid Texture Shader

 Welcome to my devlog!

 In this project, I will explore:

 - Fluid motion rendering

 - Dynamic texture effects

 - Shader optimization techniques

Brief Overview:

The shader presented in this demo aims to simulate the movement of model-textures in a fluid medium. It has been designed to be flexible and compatible with any type of texture and includes parameterizable values that modify the behavior and the final result. This shader is developed for Unity.
The main value of this shader is its ability to render different textures as a fluid medium and react to the contact of other external elements. This shader can be implemented in any video game project, whether 2D or 3D, that wishes to incorporate a visual effect that makes the textures of a model move as if they were in a fluid medium. It is worth mentioning that the application is not limited to video games, but can also be used in animation and advertising.

 Stay tuned for updates!

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