Lizard Island
A game like the gameboy Pokemon, but here the role is reversed. Instead of trying to catch fantastic creatures, here you are a monster that tries to avoid been caught.
Controls
- Movement: AWSD or arrow keys
- Escape: Left click
Made by
- Lorenz Equihua Loeck
- Rodrigo A. Galindo Frías
- Sebastián Iriberri Cruz
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | Gal_Rohad, Lorenz Equihua, Sebastian Iriberri |
Genre | Adventure |
Tags | minigames, Monsters, Unity |
Comments
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its definitely better to try to get hit by their pokeballs, as its much quicker to escape than if you dodge however many it takes to escape.
I finally got all collectables after a second try. On my first try, I got cornered and body blocked into submission by the AI.
That's great! We had trouble avoiding the AI too! We wanted it to behave kind of like pacman's AI.
Your game is so cute, i like it
can you play my game?
https://itch.io/jam/gmtk-2023/rate/2157589
Thank you! We would gladly play it! :3
LOL I gotch'em all
If you get boxed into a dead-end, you can't get out!
Yes, the pier is the hardest part! It's better if you leave it for last because the knights really trap you